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(+1)

SO polished, aesthetically. Really great job on presentation. I guess my minor little points of feedback would be that the ghost mode is, as I think you know, maybe not utilised to its fullest potential and also, there's a bit of a hitbox thing where standing on the edge of a 'safe' floor, when the adjoining wall has a spike on it, will actually get you hit by the spike.

Not much of an issue for a gamejam entry but if you're looking to move it forward, I'd maybe address that. Should be as simple as just moving the wall spikes down a few pixels or considering the hitbox's bounding box in relation to the player sprite.

That's so minor, though. Otherwise, really brilliant. 

(+1)

Wow! I really didn't expect you to play my game! I made a point of trying to make my game look and sound good. During the development period of the jam I couldn't really think of a way to make ghost mode more fun, but I've gotten some ideas I will implement after the rating period. I have noticed the issue with spikes' hitboxes, but as you said, it'd not much of an issue for a gamejam entry. I will fix it afterwards, though.

Really, thank you for the feedback!