Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cool game! It took a while at first to understand that the hearts are used as inventory, and that the hearts are regenerated when standing still. But once I got hang of it, the game had some really interesting puzzles. This game clearly needs some polish, but it has potential. A suggestion is to use a grid-based movement. There were plenty of times where I unintentionally went on spikes and had to restart the level. I would also like to see smaller levels that fits on the whole window.

I am caught between partly wanting to have hundreds of tiny levels and partly wanting to turn this into a metroidvania. I think I might make a metroidvania where each little puzzle fits on the screen, but they are all part of a much larger scale puzzle. What do you think to that.
I thought a lot about grid based movement and I'm still not sure..... but I'm not sure how else to improve movement and collision....ideally (thinking about the direction many of my ideas are going in) I think I want to avoid grid based movement? maybe?.... We'll see.
Glad you liked the game though :)

I think the game concept could suit the metroidvania style of game very well :)