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I am caught between partly wanting to have hundreds of tiny levels and partly wanting to turn this into a metroidvania. I think I might make a metroidvania where each little puzzle fits on the screen, but they are all part of a much larger scale puzzle. What do you think to that.
I thought a lot about grid based movement and I'm still not sure..... but I'm not sure how else to improve movement and collision....ideally (thinking about the direction many of my ideas are going in) I think I want to avoid grid based movement? maybe?.... We'll see.
Glad you liked the game though :)

I think the game concept could suit the metroidvania style of game very well :)