Really cool idea, feels good, and looks VERY good. It is a little hard right off the bat-- I wish it was more of gradual rise in difficulty. There's also no obvious way to control the the good ones apart from the bad ones-- maybe the good ones could be a little heavier, so there was a different feel between them, letting you get them through easier? The steep difficulty curve is really the only thing im not 100% behind here, though, nice job!
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I believe that a properly timed flipper swing gives all the control the game needs, but I do agree that it lacks a proper difficuly ramp-up. At the time, I had no idea how to make it harder to play without flooding the whole screen with balls and making it look like a pachinko machine.
Next time I'll try putting less emphasis on the visuals and more on the game balance. Thanks for your suggestion!