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Controls were very imprecise for me. Felt like running on ice, which made it difficult to get anywhere. Also didn't know where to go in the end. Tried to jump onto the spaceship, but couldn't. It just kept pushing me away.

The rotating things rotated so far that you could no longer see the rotation. But I was able to stop it with a block.

The idea is nice, though. The combination of a parkour with the addition of being able to build stuff if cool.

(1 edit)

yeah I forgot to mention that ur supposed to click 'e' when you get to the UFO, sorry about that


and for your comment on the movement, I left it like this because I find the smoother movement nicer, but that's just personal preference.

thanks for the feedback though!

Smooth is fine, but this was like moving on ice. You stopped pressing forward, but the char would still slide. It was like the default Unity player controller. ^^

(1 edit)

I released an updated version and the story is more clear and I think I fixed the sliding (unsure if I it did anything) .

I was able to finish it this time. The most difficult part is still "the floor is ice". The character takes a second to come to halt after you press forward and glitches off corners. In Unity I'd say it is a capsule collider without friction. I don't know how it is in Godot. :)

Still... this can all be part of the challenge and building and jumping is fun. Good job with that idea! :)