Nice art style and great atmosphere, controls were tight and dash felt great. The dash/health mechanic wasn't too apparent though as it seems like the enemies aren't too challenging if you take them down slowly? Also doesn't seem to have an end after you clear all the enemies. Dropping into a hole also causes you to loop the dropping animation continuously rather than death.
Viewing post in Light After Dark jam comments
Thank you so much for your feedback! I totally agree that the game overall was made too easy by low enemy damage and overplacement of wall torches. and yes, the bottomless pit glitch is something we know about, it happens you run into a wall over a pit. we're working on a fix now. Thank you so much for playing our game!