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This game felt very unique from many of the other entries, and it even started off very relaxing. However, as the end of the 1st week came and all throughout the 2nd week, it just felt like one giant wack-a-mole game. To make this game feel it's absolute best, I would slow everything down, the time it takes for plants to need water, the length of the week. However, I think if you left the amount of time it takes for a plant to wither the same, or maybe just a few seconds longer, and changed everything else, it would feel a lot better. I think the best "feel" for this game would be relaxing, yet slightly punishing. Even with a slower game, it would still be really easy to overlook 1-3 plants when a  bunch of them go dry/grow fruit at the same time. And you could always adjust prices to match the speed of the game. Overall, I enjoyed the experience until it just felt like a hectic wack-a-mole. But good job making a game! :D

Thanks, we will experiment with it some more, maybe add a way to choose how fastpaced  you want it to be. :)

Olegkuv.