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Yeah I feel like I need to tone down the difficulty a bit, and many players are getting surprised by the damage dealt by the ships (=HP of the ship which starts at 3) and big meteors (4 damage and the hitbox is kind of unforgiving). small meteors deal 1 damage but hitting a few might be instant KO so am considering some invincibility frames. 

Think I need to distinguish between taking a bullet (which restocks ammo) and taking damage from ships/asteroids which do not restock ammo too. 

Another one of those cases where the dev makes a game thats too hard. Thanks for the feedback!

Well it's better than my game, it's too easy! haha