Would this work? Once the bar's value is equal 0, could I just call the Jump function there and then set the bar's value back to 1 after I call the function?
Probably! as long as you're syncing the bar's sprites/ sprite length to whatever is counting down your timer
I just use the simple slider that is implemented in the engine and change its value, I don't use and animation.
Then most likely! I haven't messed around with UI stuff in unity enough to know too much, but that sounds like it should work!
Thank You for being kind, understanding and patient while helping me and giving feedback.
Of course! I hope it all works out well :)