I liked the gameplay and thought there were a lot of excellent design decisions that were made. I enjoyed there being a slowdown effect on taking damage, it was good that enemies didn't hurt me when they were still spawning in and sometimes spawned on top of me, and the progressive difficulty as the game went on. One thing that I think might've made the game more engaging was to limit my ammo on a gun so it would encourage me to explore more, because after my first try, I learned it was a better strategy to camp out near the health and barely move unless i was too pressured. The UI was also extremely clear and communicated the information to me very well, and the art was very well done!
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Glad you liked it. " One thing that I think might've made the game more engaging was to limit my ammo on a gun " well I had the idea of ammo drop's or looting building's but they went for unlimited ammo along with power up's, I hope to one day make updated version as this seems like a arcade style witch is still good.