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(1 edit)

Okay, re-reading that, I take it that you mean the GMS2 Mac beta rather than the Mac target for GMS2 on Windows?

Should try on a blank project, but I'm not sure if the debugger is actually implemented in Mac beta yet - I remember reading that it was in the works because the original debugger would not function on Mac due to using too many Windows-specific features.

It should still log some information into the "compile form" though.

I'll try setting up the mac beta on the mac I have to investigate this when the time permits.