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Thank you Vix, All of the 3d models were done in Unity using ProBuilder. I cannot take credit for the water though. It's an asset based on the Unity Water 4 shader.

(+1)

Even so, you put it to good use within your levels. :)

Never undervalue prefabs. Unity's prefab system is great for this sort of thing. I can have the tiles all come pre-configured and then the generator just has to plop them in place.