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The art and idea are pretty good. But the physics is pretty aweful. Are you moving your player in the update() function?

We am aware of the physics quality. We had problems with the controller just a few hours before the deadline so we had to rush it. We move the character in the fixed update method.

Are you using the MovePosition() ? Maybe take a look at this video. If you're using transform.position to move, it causes jitter(vibration).

Oh thanks