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Interesting idea, but could at the very least use a retry button when failing a level. For a game like this, it's almost necessary to iterate on designs until you get it right. If it had that, I think the act of timing your mutations and your movements together would make for a really interesting game.

Thanks for playing!

I skipped the restart button as I was running out of time and didn't find it absolutely essential(compared to other UI elements). Definitely annoying,  I know. I would update it but I'm not sure if it can be counted as a minor bug fix.