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Thanks for playing and leaving feedback!

>handling the cube felt cumbersome
Yeah, there was originally an inventory system but that was even more janky than what I have now. I'll try to improve this or find an alternate solution.
>New cubes could be present for each room.
This was originally the plan but i then I had an idea(that will be implemented later, maybe for next DD) that benefits from cube persistence. Also, it ensured that I wouldn't get too crazy with multi-rune puzzles, god knows those would have been tedious and hard to design in a fair manner
>I tried to find a hidden puzzle outside the rooms. Found a floating rune at least!
Haha, nice! I was hoping someone would try that. I was going to block it off but i put a small secret on the other side of the staircase wall, I guess you missed it. (it's just a button that links to a youtube shitpost)

>I was going to block it off but i put a small secret on the other side of the staircase wall, I guess you missed it.
Replayed the game and found it! I should have looked around a bit harder.