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The concept is really neat, but it's really tough to land on these small little rockets. Making the rockets sized more like large platforms would make the game more playable. Precision platforming like this doesn't really work well in first person.  I'd also consider making platforms automatically stick to walls to make the timing a bit easier. That aside, It's impressive that you were able to make a 3D game given the time constraint. Nice work!

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Unreal does most of the hard work for you. :P

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Yeah, but even just modeling stuff in 3D is super impressive. 2D is usually the safe jam option, but there are so many possibilities in 3D.

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Thanks! I wish I had time to make some more detailed models during the jam, but I just had to go with the low-poly style. Just don't ask me to make something that has to be animated. xD

Animation certainly is very difficult in 3D, but I actually think that low poly art has a certain charm to it when done right. Maybe I'm not as jaded with it as I am with a lot of the low effort pixel art you see nowadays.