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Gotta enjoy any mini golf game, and not to mention the fun mutations it incorporates. Very impressive for a 48h jam. Main critiques are that there's no background music and the camera can sometimes get blocked by objects around the course. But overall nice job!

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Thanks! We actually do have background music, but we added most sounds really late and a few were way too loud and in our attempts to normalize all the samples, we missed that the background music somehow got affected. It's there, but a little subtle :) EDIT: No, I think actually it's gone. I just went back in and max volume'd everything and am not hearing it. Might have been a mistake that got introduced right before our final build, and probably by me because adding one more sound was the last thing I did before release.

As for the camera in general, I think that was one of the top pieces of self-feedback that we took away once it was done. We had the camera and basic golf mechanics working well enough to build off of after the first night, but aside from a sensitivity slider in the settings we didn't give a fine tuning pass to the camera (both sensitivity and view blocking and a couple small bugs). Probably a bit of case of being too close to it to notice as strongly, as we over those 48 hours became very accustomed to working with it while developing. If we had an extra hour for polish that would probably be the top of the list to address.

Yeah, those things like the camera always end up cropping up in such a short time. The sensitivity setting was a nice touch, though, as it was way too strong for me at the defaults.