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(+1)

- pixies could use a simple idle animation (like moving up and down)

- the green / blue screens of the options / credits stand out as 'unfinished' compared to the rest of the art

- would be nice if selecting a pixie was based on their proximity to you (ex: clicking left in the select screen selects the closest fairy to the left of your current one, same for up, etc), as opposed to the predetermined list, which can be a little hard to keep track of
- would be nice if you could see the path the frog's tongue is about to take before it fires, that way you could more strategically place a pixie in the way, and move on to other tasks

great job so far

Thanks for the feedback!

>pixies could use a simple idle animation (like moving up and down)
>the green / blue screens of the options / credits stand out as 'unfinished' compared to the rest of the art

The game doesnt have the art style set yet, so most of the sprites and UI are placeholders that are going to be replaced later on. I will make sure they look complete and finished once I start the art pass.

>would be nice if selecting a pixie was based on their proximity to you (ex: clicking left in the select screen selects the closest fairy to the left of your current one, same for up, etc), as opposed to the predetermined list, which can be a little hard to keep track of

This is something I'm struggling a bit, half of the people who tried out the game had a hard time with that. I gave proximity a try but it felt really awkward when pixies were really close together or they were diagonal to one another. About the mouse, I would prefer to not it since it would be cumbersome to move a hand out of the keyboard every time the player needs to change fairies. I will experiment with selection methods and see if something more intuitive appears.

>would be nice if you could see the path the frog's tongue is about to take before it fires, that way you could more strategically place a pixie in the way, and move on to other tasks

Thats a nice idea, I will try it out!