This was probably my favourite entry in this jam, in terms of the actual puzzles/mechanics. I was a bit nervous at first that limiting the player only to GET/DROP would make things too easy, but I didn't reckon on you "resetting" the world after incorrect attempts. I'm a big proponent of games that offer a large number of permutations via a small number of inputs, but this approach tends to break down when it comes to parser-based games. Thanks for showing me another way!
Even though they were low-resolution photos, your graphics looked really good. It looks like you carefully reduced the colour palette for each image (and perhaps touched them up a little), giving them a consistent level of detail and avoiding a "multicoloured snow" look.