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This was probably my favourite entry in this jam, in terms of the actual puzzles/mechanics. I was a bit nervous at first that limiting the player only to GET/DROP would make things too easy, but I didn't reckon on you "resetting" the world after incorrect attempts. I'm a big proponent of games that offer a large number of permutations via a small number of inputs, but this approach tends to break down when it comes to parser-based games. Thanks for showing me another way!

Even though they were low-resolution photos, your graphics looked really good. It looks like you carefully reduced the colour palette for each image (and perhaps touched them up a little), giving them a consistent level of detail and avoiding a "multicoloured snow" look.

Thanks very much!  In terms of a jam game (and also in terms of Adventuron's text-matching schema), I didn't want players (or, admittedly, me) to fiddle with "guess the verb."  I tried to give it a narrative sheen with the player being too harried to do anything else.  I'm glad it worked for you.

And thanks, too, for the kind words about the graphics.  I'm utterly inept at drawing or creating pixel art, so photos it is.  But you're right, I decreased the color palette for the images and tried to smooth them a bit when possible.

Thanks again!