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Pretty fun and ambitious, but with a simple core mechanic. Traditional moving and jumping were almost unnecessary because of how versatile and snappy the rotation is. For further development, maybe you could focus solely on the rotation, use falling height as some sort of variable for combos? 

The sliding is a cool touch, and cute character designs are always a plus. No real negatives to say about this.

it's a very☆ nice

> use falling height as some sort of variable for combos?

Ooh, I actually really like that idea! I'll consider it for the next build.

Cheers for the feedback. :)