Version 0.3 - The "It's more like a triple A game now!" Update
- Major changes (more specific down below) - got rid of level 1 and created 4 levels with some new art that will end up being the final look (for those levels) - levels are shorter and no longer use checkpoints (if you die, you will go back to the beginning) - added an options menu (not fully implemented) - fixed some bugs - did some balancing
- Parallaxing added (forgot about adding this earlier and it won't be in the game's changelog)
- Levels - now 4 levels - level 1 and 2 trashed and redone - the game is going to be sorted in "Chapters" --> I hope to have about 5 levels per chapter, with the last level being a boss battle
- Sounds - added a sounds options menu so people can change sounds - fixed a lot of problems introduced by adding a sounds options menu
- Menus - redid main menu - added settings/options menu, not fully implemented yet
- Checkpoints - well after all that work... I'm not using checkpoints or planning on using them anymore... -_-
- Story - Fungus has been implemented and used in the first level to experiment and show what it will be like in the future
- Art - created some new ones - new terrains - new background
- updated credits and early stage warning screen