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Version 0.3 - The "It's more like a triple A game now!" Update

- Major changes (more specific down below)   - got rid of level 1 and created 4 levels with some new art that will end up being the final look (for those levels)   - levels are shorter and no longer use checkpoints (if you die, you will go back to the beginning)   - added an options menu (not fully implemented)   - fixed some bugs   - did some balancing

- Parallaxing added (forgot about adding this earlier and it won't be in the game's changelog)

- Levels   - now 4 levels   - level 1 and 2 trashed and redone   - the game is going to be sorted in "Chapters" --> I hope to have about 5 levels per chapter, with the last level being a boss battle

- Sounds   - added a sounds options menu so people can change sounds   - fixed a lot of problems introduced by adding a sounds options menu

- Menus   - redid main menu   - added settings/options menu, not fully implemented yet

- Checkpoints   - well after all that work... I'm not using checkpoints or planning on using them anymore... -_-

- Story   - Fungus has been implemented and used in the first level to experiment and show what it will be like in the future

- Art   - created some new ones   - new terrains   - new background

- updated credits and early stage warning screen