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Mars On Fire

32
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1
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24
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A member registered Jun 01, 2017 · View creator page →

Creator of

Recent community posts

I really liked it, funny too

Blender tutorial following this awesome video here

It's a lot easier than you'd think actually. That's for 2.8, so some things are slightly different but it mostly works out the same. 

Make sure to export the model with a -col at the end of the name so the collider gets automatically applied. Also, I screwed something up with the normals, or maybe the video does - I'm not sure. I spent like an hour trying to figure out why I couldn't move in the cave until I flipped the normals and reimported, so make sure to get that right.

Really nice job. A little too much walking, but good game

Really cool art style

Super cool idea, and pretty fun. Little hard to draw some things sometimes, but I really liked it either way

I think this is a really cool idea

I think this is a really cool idea

This is a nice little game. Not sure it's bad at all though. I think you can continue working on this in the future and find some success with it. I like the "multiple games" combined together aspect of it

It often feels like you've tried pushing every button but then you'll realize you haven't. It messes with your mind.
These are the instructions:

  • Use WASD to move
  • Use Space to Jump
  • Use F to activate objects

Those 6 controls above are randomized, so you might have to use F to walk right for example.

Restarting the level is always the R button.

  • Use R to restart the level (This will always be the R button)

That level is hard... and I'm glad you can't type now :)

Oh man I'm so bad at this. Super awesome idea and game.

Oh man I'm so bad at this. Super awesome idea and game.

Really good

This is a nice little game you have here. I think it could easily be expanded and could be more than just for a game jam

Really nice idea, and lots of fun

Great, funny idea and game to go along with this jam

This is really cool and well done. Very polished. I think you should make more games.

Pretty awesome, pretty hard too, but good job and really cool idea.

Really fun little thing here, liked it a lot.

Really awesome little game here. Sometimes I got stuck and had to restart because my controls switched to only AD for movement, but liked this a lot.

Really cool idea

It's a really cool concept and idea, but I got very confused along the way and wasn't sure what I was doing. It seems that pressing space doesn't always seem to work create a new loop, but I might have just been confused and not sure what was going on.

Fun and kinda silly. I liked it

It's a pretty cool concept. After consuming more, the FPS starts to go down and it takes several seconds to register another input. Not sure if I reached the ending or not, the camera kind of just went all over the place. I really like your style and design.

Thanks

Version 0.3 - The "It's more like a triple A game now!" Update

- Major changes (more specific down below)   - got rid of level 1 and created 4 levels with some new art that will end up being the final look (for those levels)   - levels are shorter and no longer use checkpoints (if you die, you will go back to the beginning)   - added an options menu (not fully implemented)   - fixed some bugs   - did some balancing

- Parallaxing added (forgot about adding this earlier and it won't be in the game's changelog)

- Levels   - now 4 levels   - level 1 and 2 trashed and redone   - the game is going to be sorted in "Chapters" --> I hope to have about 5 levels per chapter, with the last level being a boss battle

- Sounds   - added a sounds options menu so people can change sounds   - fixed a lot of problems introduced by adding a sounds options menu

- Menus   - redid main menu   - added settings/options menu, not fully implemented yet

- Checkpoints   - well after all that work... I'm not using checkpoints or planning on using them anymore... -_-

- Story   - Fungus has been implemented and used in the first level to experiment and show what it will be like in the future

- Art   - created some new ones   - new terrains   - new background

- updated credits and early stage warning screen

(2 edits)

You don't know how you ended up in hell, but you're certainly stuck there now...

Oh well, at least there's lots of weapons laying around so you can expose your inner badass. Lay waste to other souls through hellashish combat as you escape! However, you'll discover there is more to everything here and yourself as you'll need to recover the story of you.

Right now, there is a build for Windows and Mac. Check it out by clicking here.

If you download and play this, please let me know what you think. Tell me the truth. I can't fix problems or something that people don't like if you don't tell me what you think of the game.

---------------------------------------------------------------------------------------------

Developer Notes: Go to Hell is currently in development and I will be updating it as much as I can. My hope is to make a fast paced 2D action shooter with frantic gameplay where you're always moving and always shooting.  Go to Hell was inspired by DOOM. I'm using Unity3D.

Future Goals/Plans:

- a story that is actually engaging, but ridiculous and fun at the same time

- boss battles

- many different types of enemies that are unique from one another

--- 5 so far

- integrate subtitles

- updated icon as the game reaches stages of development

- levels that tie into the story and objectives

- more guns --> I decided that pistols are boring so everything will pretty much be automatic

---- 4 so far

- more sounds as I add more to the game

- redo some menus that are ugly...

- redo upgrade system

- that someone likes and plays the game...

Thanks to everyone who played and rated!

It's a secret

(1 edit)

Crashed after a bit, and I love that the idea of the game is to break your fps!

Edit: I downloaded it on my gaming PC and decided I needed lower FPS so I got it on my laptop too :)

Haha, I loved it. I think I broke it though when I battled the first guy... I can't get out of it... unless that's the point...

Thanks