This game has a FANTASTIC visual aesthetic!
But I have a few gripes with the game's design.
First off, Jules's base weapon is a shotgun with a fully random spread meaning that most of the time your bullets will weave right past the enemies unless you stand directly in-front of them. To make matters worse you'll be using this gun throughout most of the game, making combat almost entirely inconsistent. It feels like Jeff is really your only option.
Secondly, the game has a few clarity issues. Hitboxes on tall/airborne enemies can graze you from a distance, small enemies can blend in with coins and particles, and coins blend in with everything. It gives you a handful of moments to say "hey ...I don't think that was my fault".
My last gripe is small but it makes a big difference; there's no pause button. This wouldn't be such a huge issue if the game wasn't a rogue-like that also spawns a monster who follows you around. If you need to pee, you better find the witches room first.