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(1 edit)

No idea how love2d web stuff works. If you have control over how scaling works, you need to use nearest-neighbor interpolation (aka no/none/disabled interpolation) to not blur pixel art.

edit: Glad to hear you're planning to update - I'd love to have a sum at the end so I see how close the race was.

if you plan to do sounds, you could check out what https://chao.itch.io/tea-at-xthulps used/did

In my code I had coded a scaling option, but while packaging the game, I needed to "lock" this scale. Maybe there's some native ways of scaling, good to know about the nearest-neighbor!

The sum was supposed to be there, I think I messed-up something in my code haha. I've added it to my backlog!

I remember trying the game you shared, but haven't noticed the sounds, they are simple, yet great. Pixel scaling is also much better. Definitely something to learn from.

Thanks :) 

Just to add 1 more thing:

:D