I like the aesthetic of the game, but I found the gameplay somewhat lacking. It seemed almost impossible to save up enough money to hire better writers, while the writers I could afford to hire failed more often than not, usually leading to a slow failure. The gameplay seemed interesting, but I think that the success/failure chances and the skill levels need some balancing. I loved the idea, but it just felt the only way to do well was to get lucky over and over again.
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I figured that was the case, but I could never afford good enough writers. Perhaps I was just unlucky, because on my 3 playthroughs my only hiring options on the first day were either less than 60$ or more than 100$, so I could never afford a good writer on the first day, and then could never make enough money to get a better one.