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Alchemy Book(posted in my ingredient post too) where you can record the different combinations of items for the cooking pot outside of the goblin cave, basically if you've made it once it's recorded in the book, with maybe the number of items you can mix so we have a goal to aim for.

Nice idea. But there is not so many combinations yet, neither has any goal for Alchemy system. It is just a bonus system. I’m glad to see someone interest in this, marked and let’s see if we can make it in the next project

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I'd really like to see the Alchemy stuff progress, so much potential there, I personally have a bunch of ideas for it, wish I had the skill you all do and could design a game, I have grand ideas just no skill to make it come to fruition.

Ideas like this:

  • Alchemy could be switched to activating the pot and it pulling up a menu that has space for you to move things to instead of throwing the items in.
  • Could make it where depending on how you arrange the items is what you get for example: The box is a 3x3 equaling nine spacesto put things, you use slime mucus + herb + slime mucus in the top three slots and get a small mp potion, but if you use herb + slime musus + slime mucus you get a small hp potions, the reason for this is, the recipes first item is what the focus is, so entering the herb as the focus makes the recipe forcus on healing items, while entering the slime mucus makes it focus on MP items.  You could push this farther by making it where you can design even more items like this Herb in top left(focus hp) Slime mucus top middle slime mucus top middle first is herb(focus hp) slime mucus slime mucus then bottom bottom first is herb them slime mucus slime mucus and this makes a good healing potion, if you upgrade the pot you can get a 3x4 and insert the same combo on the fourth set of 3 and get a grand hp potion that you can usually only buy from the store, and if you only use 2 rows with the same combination you get a regular healing potion. Also if you are on the 3x3 version and you do Herb top left then slime mucus middle left and slime mucus bottom left you get a potion that heals for a little but boosts mp a bit instead of the normal small hp potion because you are using 3 focus items in the combinations (1 hp focus and 2 mp focus)
  • Boss slimes drop boss slime mucus which can be used in it's own unique recipes but can also be used as an upgraded version of the regular slime mucus, for example it takes two slime mucus to make a small mp potion, but a boss slime mucus and a slime mucus make a good mp potion ect.(this also makes farming bosses more appealing as you can then make better items.)

Anyways just idea on how you can take a simple bonus mechanic and make it more than it was, I have even more ideas, just wanted to get out this basic stuff.

This sounds like the alchemy system in Minecraft.XD....but it is not suit for this game progress