Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

oh, thats okay, but if its a Drag n drop im gonna be a using tutorials, but if its Gamemaker language, im gonna learn that. just so i can make supersonic lol (because im new to GM2)

1, never use drag and drop lol
it seems easier but trust me it isnt, in GM1 its automatically drag and drop but there are code blocks.

2, it's quite simple to make super sonic actually, you create a variable for it, like for example, literally just 'super', then you make it so any code that damages you doesnt work when super, and make sonic's speed faster when super.

Sorry if my explaining things confuses you, i've never been good at explaining how things work lol.

you forgot something about the .2 that you have to also somehow change the sprites, lol

(and what type of variable? enum? if so, i need to know what folder you make your enums.)

states and animations are in the enum,
for super you would literally just add 'superform = 0' to the create event.
i suggest you start reading up on this GameMaker Studio 2 Language Reference

Very simple. (sorry i didnt get notified of this one for some reason)