So, I’ve posted to the itch.io forums a lot and I never know where I’m really supposed to post this. If I posted this in the wrong thread, I’m sure mods can just move it.
I moved this thread to “General Discussion” as I think it fits there more, plus it will possibly attract more people. Usually “Questions & Support” is about people having issues with Itch.io, and not game development in general.
I also don’t know if I want to hire someone because the last time I worked with someone on an idea we both had, our ideas clashed and we had different views on what the game should be.
I can’t really advice on hiring someone or not. No matter what, you will always find people you disagree with, that’s why before agreeing on anything it’s good to have a conversation with that person, to see where you both stand. It’s not bulletproof, but might nudge the chances to your favor.
What did you do if you knew you wanted to model something, but didn’t know how to make it or just make it look good?
I was in this position recently. I started making 3D games, and had only very basic knowledge of Blender, enough to know how to handle a 3D model that someone else gave me. I decided to start 3D modeling myself, even if it didn’t look good in the beginning, I was sure I’d improve over time, and still do.
It’s up to you if you want to follow a similar path, but keep in mind that when you start, don’t aim for something amazing, as that will demotivate you. Start with a simple UI and start modeling the buttons. If you manage to make a button look like an arrow, that’s a success. If you manage to model the “Play” button be a nice triangle, that’s also a success. Later on, as you get more comfortable, you can re-visit your old creations and update them to look even better.
Was learning how to 3D model things yourself hard/worth it?
For me it was worth it. I’m still learning, but I enjoy the process a lot. This might not be the same for everyone though. It’s a slow process that will have low quality results for some time, until you become better.
This goes along with question 1, how did you gain inspiration, or know what you wanted to 3D model?
This depends on the game. Does it have a theme? Maybe a specific concept? Or a wild idea that you are trying to express? Try to combine that with your current skill level. I you think something is too complicated to model now, then simplify it. We are all indies here, everybody starts simple.
Hope this helps. This is all my opinion based on my experience.