That was cool! I liked the mechanic of controlling them all at once. Feels like there's a lot you could do with that. However, I didn't feel like sticking to the wall added much to the game. Maybe if you could work it into the puzzles so that sticking was required to solve it? Either way, keep it up!
Viewing post in Slime World (DevSquad Academy Jam 2020) jam comments
Thanks for your feedback! I added in the Sticking mechanic because it would make the game a little bit harder to control and give it a bit more originality, and due to the fact that I only managed to finish just three levels, I couldn't implement it into the puzzles as much as I would've liked to^^'