Play game
Slime World (DevSquad Academy Jam 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 3.939 | 4.231 |
Fun | #16 | 3.223 | 3.462 |
Gameplay | #22 | 2.793 | 3.000 |
Overall | #26 | 2.993 | 3.215 |
Asthetics | #32 | 2.578 | 2.769 |
Sound | #33 | 2.435 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
ExoPrism
Team email contact
exoprism@web.de
Discord ID#
Iamproudofmyself#8056
Leave a comment
Log in with itch.io to leave a comment.
Comments
this is brilliant! its so different from everything else.
Thanks! I'm glad you like it!
That was cool! I liked the mechanic of controlling them all at once. Feels like there's a lot you could do with that. However, I didn't feel like sticking to the wall added much to the game. Maybe if you could work it into the puzzles so that sticking was required to solve it? Either way, keep it up!
Thanks for your feedback! I added in the Sticking mechanic because it would make the game a little bit harder to control and give it a bit more originality, and due to the fact that I only managed to finish just three levels, I couldn't implement it into the puzzles as much as I would've liked to^^'
Nice game, I liked the button mechanic so you have a more direct interaction between the slimes. However, right now the easiest way to finish these levels feels like simply solving them one by one, if you think of a way where the player is forced to finish a level with multiple slimes at the same time I think it could be very interesting.
Thanks for the positive feedback! That is actually what I wanted to do but I didn't finish enough levels sadly, but that's something the post jam version will feature!
Left me hanging I wanted to keep playing. The music feels very relaxing and the theme was implemented nicely. I definitely want to see where this game goes.
I'm very glad to hear that you liked the game!
Nice game very adjacent to the theme. Only one thing, it gets hard to quickly.
The problem with it getting too hard to soon is probably due to the fact that I only got to finish three levels, and since I knew how to solve them, I didn't quite see a challenge in them^^'
Level two took me several attempts and it was cool to slowly explore what you needed to do
Thanks for your feedback! Whenever I'll finish the post jam version I will add more levels so it doesn't get too hard too soon