Just letting you know that I've made the game rescale to fit most resolutions. If you decide to come back at some point and check the game out, the latest patch should help the game be a more pleasant experience for you! Would love to know if everything is easier to read and work with now that I've implemented scaling on all the UI elements.
Viewing post in To Ash and Ember jam comments
yeah, nice, text doesn't go outside the boxes anymore
- don't know if it was meant to be fixed yet, but can still banish all gods, which prevents proceeding
- to me personally the text writing speed and the "investigating..." screen are a tad too slow, but i get that it's more atmospheric that way, and i assume with some kinda sounds it's gonna feel better
- some parts of the UI are kinda small, like the "rolled dice" text bottom left, the "Non-location event" top right, "danger level" top right, when you hover over the level (1) "0/100xp" top left is for ants
- in the inventory, text goes outside of the box for "fresh sandwich" top left
- would also be good if the energy(?) meter topest left had some bigger bars to it
- there is also a strange kind of font, for example for "(c△se file 0)" bottom right, i think it's the same used for "current objective" top left
that's all i'm seeing