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I think you are playing on the easiest difficulty.

Maybe if I fix up the menus a bit I should make difficulty selection more obvious.

Hehe. I was, indeed, playing the easiest difficulty. I didn't stop to read the tabs as they were filling out. I think I just assumed that they were save slots. I tried the hardest difficulty. It definitely made a difference.

It's a lot of fun, though, I have a hard time with telling what items are. The health, money, and guns are obvious enough, I think, but what's the electrical symbol? I'm not sure what else there may be as they're a bit difficult to distinguish, especially in a frantic situation like that. Maybe some kind of key legend or something that tells you what the items are as the level loads? Just an idea.

Alright, so I have some great feedback from you that I'm going to start actioning right now. Work has been really busy lately but hopefully, I can power through this in a few weekends.

1.  Change the menus so that the player has to pick a difficulty to play on. Make this more clear so the player knows what they are doing and does not confound this with save slots.

2.  Make the menus less ugly. I might have to dig up an asset pack for this.

3. Change how the autosave works. Consider a "saving game dialog".

4.  Add a "Legend" to the upgrades screen that explains what each of the pickups does. This may have to be multiple pages and allow the player to flick through this.


Thank you so much for all of your feedback. And thank you for playing the game. I'll comment here once I fix all of these problems.

Nice to see that you're active with your projects. There was one other major complaint I had. Due to the font, I've had a difficult time distinguishing "1", "I" (i), "l" (L), and if it was used, can't remember, "|" (\). I hope that makes sense. Again, not game-breaking or anything, but it's kinda like, oops, wrong one, what is that?, oops, wrong again. Hehe.

Hmm, that's a tough one to solve, but I'll see if I can do something after I fix the menus.

Hey, I fixed up the menus in the new experimental: Beta_WithNewUI.zip build. We still have a lot of work to do on the menus to make them look better, but I was wondering if you could check out what I just uploaded and give me some feedback. With the new framework we are using I can add a "tutorial" tab to explain some of the stuff you commented on.

I still need to get to your concerns about the font.