I haven't seen that error yet but I've only tested on my pcs. I will have to have some of my friends test this.
keyboardkommander
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Hey, I put in some work on one of my old GGJ games:
https://keyboardkommander.itch.io/comrade-cosmonaut
If you have a chance feel free to look at this. Just don't hold it to the same quality standard because it's just a jamgame.
Thanks for the screenshot. I can absolutely fix this. Can you tell me what display resolution your monitor is?
When you collect 100 energy you can use a special move which will lower the health of all zombies to 0 and raise your health to 100. From there they can all be killed in one hit.
As for difficulty, yes there are stronger zombies, they can appear at lower levels but will appear more frequently at higher levels.
Thanks for the comments on the menus. I will need to fix those up. They are still a work in progress.
Hey, I fixed up the menus in the new experimental: Beta_WithNewUI.zip build. We still have a lot of work to do on the menus to make them look better, but I was wondering if you could check out what I just uploaded and give me some feedback. With the new framework we are using I can add a "tutorial" tab to explain some of the stuff you commented on.
I still need to get to your concerns about the font.
Alright, so I have some great feedback from you that I'm going to start actioning right now. Work has been really busy lately but hopefully, I can power through this in a few weekends.
1. Change the menus so that the player has to pick a difficulty to play on. Make this more clear so the player knows what they are doing and does not confound this with save slots.
2. Make the menus less ugly. I might have to dig up an asset pack for this.
3. Change how the autosave works. Consider a "saving game dialog".
4. Add a "Legend" to the upgrades screen that explains what each of the pickups does. This may have to be multiple pages and allow the player to flick through this.
Thank you so much for all of your feedback. And thank you for playing the game. I'll comment here once I fix all of these problems.
https://keyboardkommander.itch.io/keyboard-kommander
_keyboardkommander is a story driven type 'em up shooter with a fast paced tactical edge.
A lot of our systems, visuals and input targeting mechanics had to be reworked to get to this point. It took hours upon hours of testing to get our game as stable as it currently is.
It's been really hard to get this far with Corona. We lost two team members because they couldn't work during a global pandemic. However, _keyboardkommander is finally in beta. If there's interest in the project I'm going to keep working on it.
https://keyboardkommander.itch.io/keyboard-kommander
The alpha 3 update of _keyboardkommander is now live. If you've ever wanted to play an action packed type em up with multiple weapons and an upgrade system check this game out. _keyboardkommander brings a strategic edge to the type em up genre.
We've added new shaders and post processing along with new menus. Gameplay has been balanced and a lot of bugs have been fixed.
https://keyboardkommander.itch.io/keyboard-kommander
We just released our halloween update.
The game is still in development.