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(3 edits)

#7
I know there was not any new post for quite a long time, but I have this massive update. By massive, I mean that it includes quite a lot of developments. Without wasting any more time, let us begin with it.
First off, this update is related to the bug encountered in the previous post, which was well..., you should read the previous post. I cannot repeat that here again, just kidding. The bug was related to the place the stone was being thrown to. Now it has been fixed. See the video below.


So, as the video shows, the bug has been fixed! At this point, the combat mechanism is stable.

Onto the next update!
This update is also for the combat system. If you noticed, the number of stones that can be thrown, after collecting just one stone is unlimited. As you might have guessed, this update will fix that! Again, here is the video.



As the video shows, now the number of stones present in the player's inventory decreases whenever he uses it. The same goes for the arrows. This adds a more natural feel to the game. It also adds a sense of restriction.

Now, time for the next update! Yes, there is one more update.
This update is on billboarding. Billboarding in a game means to rotate something normal to the direction of the player's camera. This makes the thing to always look at the player. I have used this for the panel which pops up from an item when the player goes to collect the item. This makes collecting items a lot easier. See the video.


So this update was related to the inventory.
This is going to be the end of this post.

♦ I hope you enjoyed this update and would keep on following this post and are curious about further updates.