The art is really well done, but the gameplay can be quite frustrating. There's numerous events and gameplay elements that either have no hints/direction to find them, or suffer severely from the rough English. Numerous events lead to errors or lock out major portions of content. For example, this latest update introduced the 3rd training level up... except Xav's is bugged, so you could spend a good hour building your character only to be locked out by poor design. Grinding for coins is made grossly tedious and rng-based, because there isn't a timer in place to prevent players from exploration events repeating consecutively and enemy drops only sell for 5c... 1/20 of a single ingredient to modify your character. And of course the junk shop lists items with completely different names than what they actually are. I really do want this game to be succeed, but I feel as if it's developers are actively screwing themselves over.
Yes. We weren't able to get in all the systems we'd like to. Some of them would have totally helped like the faq and quest system which are there to help you out. You can see the quest icon is there but with nothing inside. It's broken along with those other events that seem to be only in the public version. We're working on a fix.
The 3rd lv ups shouldn't be in the game yet as we didn't put in the lv 3 fights in and wanted to change things of the 3rd events. The faq wasn't put so you won't know this unless you read that long change log, but you can train with anyone now. It's just whoever you do their event first gives you stats and everyone else gives you a skill.
Money will be easier. All the jobs also weren't put in so there's only 3 atm, and if you didn't choose right, then it's sol till it gets updated. It's most what you said, rnging items till you get it for now. Those also will be changed to specific times so they'll be easier to make it easier to find them and get what you want. Along with the rest of the events. Characters will just be there to click on instead of rnging their event. Different times of the day will have certain types of events whether its finding items, backstory, mini things that involve you, ect... That too didn't make it in yet.
The junk shop has different items in there because it makes 0 sense for them to sell you a bottle of cum. The descriptions are supposed to help, but that also relies on you to read what they're actually needed for in some cases. The faq is going to help you out with this. Probably, should have just updated the old faq. I'll just do that now since there's no reason not to.
Ah, okay. I'm glad to see that the team is working to improve the gameplay! The actual content of the game is well-developed--and I adore the art, but the gameplay elements are still very confusing. I think that the gameplay would greatly benefit from an in-game guide/hint system, as progression relies heavily on information found on the separate wiki. This game really does have potential, but lack of direction in quest lines hampers the enjoyment of playing. Best of luck!
Yeah. I've went ahead and made the faq public since it's taking awhile to fix all the bugs. It is bad that the quest system was bugged and we didn't notice . Originally though, way back like 2 years ago when Azul was planning the game, he wanted it to be like ATHF majority plot till they ended it. Where stuff just happened. The game still has a lot of that but slowly making it less of a hassle. It'll still take a couple of months before it's completely fixed. The quest system does help, but it needs to be working. Hopefully the faq will go a long way till then. As if you miss dialogue with the characters, it would be hard to remember what they said to active the next. Especially so since there are days of the week in the game now with the new engine.