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Entry 7:

Smoothing out the movement and animations for the character

So today we smoothed out the movement of the character and also implemented some zooming features. The jumping looks a lot more fluid in this one, I'll put a video up later to show the changes.

Problems with zooming

So when I first tried to implement the zoom in and zoom out feature, I ran into a huge problem. I was telling my camera to be positioned in a specific location, however the camera would be moved up for no reason on play. I finally figured out the problem and it was because when xyz points are shown in the hierarchy, they are shown as addons to their parent, however when you edit the xyz points through scripts, it uses them as if the object did not have a parent. This through me way off and now it finally works. We also decided to add a power meter type mechanic sort of like in FNAF, where power goes down the more zoomed out you are.

Then we wasted time trying to make the character backflip...

Other then that, we didn't get that much done today but we did make some progress with finding and making some sprites for enemies.