Entry 1:
Hello Reader, this is my team's first Game Jam and we are excited to be participating.
The main portion of the game is a Platformer as well as a couple of cutscenes to develop some sort of story.
Today we worked on the actual gameplay portion as well as working on music and character creation.
We should probably add more here but I'm to lazy to do that at the moment.
BTW our title is not "Insert Deep Title Here" or at least we don't plan it to be that although that might change.
Entry 2:
Here's a video of a prototype for the gameplay, it might as well be its own game honestly...
Entry 3:
So now that I have more time, let me put some more information down here.
Our plan is to make a 2d/3d mixed game in which a player is put in the scenario of a dreaming child. I don't want to reveal too much of the plot, as it would make the game meaningless, but let's just say, it takes a pretty dark turn.
The three main components of the game will include:
Cut Scenes - There will be multiple cut scenes to help develop the story and eventually reveal the truth of the game.
Platformer - This is where the bulk of the "actual game" will be. As you can see in the video above, there will be jump scares and a buildup of tension (definitely better than what is in this prototype) but the background might not be so lively.
3d Walkaround/Platformer - I really don't know what to call this part. I'm guessing it'll look sort of like the crash bandicoot series(I couldn't think of any other ideas) with the third person perspective of a character in a 3D world but that may change since we have just begun to make the game.
Obviously these three components may or may not be in that specific order since they need to be put together to effectively tell a story.
So that's about it for this entry on our devlog, but if you got this far, congrats to you(and to me for being able to keep your attention).
Oh also, we used Unity to make this if it wasn't obvious.
Entry 4:
I know my last entry was like 20 min ago, but I realized that there were some things that I forgot to mention and may help people using Unity.
Saying that we ran into a couple problems while building that prototype would be a BIG understatement. I'm just gonna list out the problems we encountered and maybe it'll help one of you out when you are building your game.
Triggers not working
One big problem we ran into was the face that Unity has a separate method for triggers when you are using 2D shapes then when you are using 3D shapes. Before working on this, I had only used the Unity for 3D purposes and the rest of my team had barely even touched Unity previously. So if you run into the problem of your triggers not working, try and check whether you are using the right method.
For 3D the method is:
void OnTriggerEnter(Collider other){}
And for 2D the method is:
void OnTriggerEnter2D(Collider2D other){}
It's a very small difference but it won't work at all unless you specify. I spent almost an hour trying to figure out why my triggers are working.
Using AudioSources
Another problem we encountered was how to access AudioSources in our scripts. This may have just been our fault though for not reading up on the documentation for Audio.
Playing Audio is actually pretty simple. Instead of being able to access AudioSources through scripts, you have to access them as seperate variables.
For example you cannot access AudioSources just through the GameObject Variable
public GameObject audio;
You have to also create a separate variable for the AudioSource
public AudioSource audio;
So hopefully that helped you out, that's all the entries for tonight. I think I'm just gonna relax for a while now before our team gets back to work tomorrow.
Entry 5:
I think I'm gonna start doing entries in the comments from now on because its too much work to keep scrolling up and down to change the font and stuff in this main post. I'll continue this Entry in the Comments.