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Hello again! :)

I am really just thrilled at reading your feedback. I can't tell you how much it means to me that you'll spend the time to type all of this out. I was so close to throwing in the towel on this game because I didn't feel like it was worth it. I felt like I had not written anything interesting or worthwhile.

Your interest and your musings has made me actually really want to create an expanded version of this game. I had to rush the ending because it was (A) my first game and (B) a seven day jam. I feel like there's a lot more I could do with this story, and I would really like to expand on it after reading your musings. 

I'd like to delve further into how Sam got to this point, and why Molly is wanting to help her even though Sam clearly doesn't treat Molly very well at this point, either. They used to be best friends (in my head) but I didn't get the chance to explore that much.

I agree that neither of the ending are good, though. In everything I've ever written.... I've never had a happy ending! I think that says more about me as a person than anything... LOL.

To create a game with this much promise in just seven days is a feat to be proud of. However, as with everything else, further editing can always help. Take my previous comment, for instance. After rereading it, I realized that there were a few places I misspelled simple words that could have easily been avoided and corrected. In addition, had I dedicated more time to considering my words, I believe I could have refined half of what I said to a more acceptable length. With your story, now that you have the time to review and think about how you'd like to go about your planning, it's completely understandable how not everything would meet your satisfaction. But that is exactly the purpose of a first draft: get your idea down so that you know what you're working with before you can decide what has to be fixed. I'm not a game designer, but I do love writing and reading stories. That's why I believe I can say what I am with confidence.

In response to your final comment, I don't think that's necessarily a bad thing. Just as it is unrealistic in life to have everything turn out the way you want it to, it's impossible for every story to have a happy conclusion without being forced. And with this ending, rather than a definitive happy/bad turnout, you've made it a little more vague. It's left up to the readers to decide exactly how this will affect Sam based on the thoughts they've drawn throughout the story, which is why you seem to have found yourself with a divided review over what happens after. These kinds of endings, though not always welcomed, are perfect for inspiring the reader to think. Personally, I do prefer a happy ending, but I'd rather the ending make sense more than anything else.

Since you say that you would like to expand on the story, I think I'm going to reread this one again to see if there's anything in particular I think might help. Let me know if there's anything in particular you'd like an opinion on.

Wow, thanks for being willing to go through the story again. I'd like to pay particular attention to fleshing Molly out. I feel like she is the flattest character. I want her to have more personality, but still be a main/player character that those going through the expanded version can project themselves onto.

If I do end up expanding this visual novel, I think I might redo the sprites and try to get more custom artwork. I am honestly not fond of using the free sprites and whatnot. They're AMAZING resources, but if I'm going to go into depth on a story, I like to have fairly original visuals as well. What do you think about that? I'd love to hear your input.