Day two:
I ended up spending most of today learning the basics of how to work Blender. I'm still trying to make sense of it, but I managed to get the player character's model mostly done. I just need to make the textures and rig for it, after which it should be ready for animating then importing into the engine. Here's a turnaround of said model:
Aside from this, I got the movement working as I want to for the most part. I would like to get the jumping a tad bit less floaty though. ^^'