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(1 edit)

Fantastic job!!! As soon as I grasped the concepts, I simply couldn't put it down. I even played through twice! If you're willing, you should definitely expand this into a more polished game and put it on the app store or something. I would have loved this back in first grade, and it would have been a great teaching tool. That said, I think the "one use tiles" should probably be more distinct from the "multiple use" tiles. Perhaps make them a different color? And maybe each number should have its own color as well: to add another layer of distinction and variety (the color of the laser could reflect this). I would have also appreciated the ability to control when the laser fires; simply to give more power to the player and to make the finishing blow more impactful. To that end, some screen shake when an enemy explodes would certainly add to that impact as well. 

There were a few bugs, but they certainly weren't game breaking. First, the "wall blocks" appeared to be too small to cover the entire width of the screen on my aspect ratio (16: 9). Maybe just extend them a bit? Or just use a consistent aspect ratio script. Oh, and it was really easy to trap yourself by skipping past the enemies and then getting stuck behind the wall that appears behind you. Maybe just divide these regions into two different levels? At the very least there should be some way to go back after the enemies behind the barrier are defeated. Otherwise, a reset is the player's only option, which does not seem like a good reward for defeating all the enemies in a later section of a level. The last problem I encountered occurred at what I think is the end of the game. The camera simply stopped scrolling, but there were more enemies in the level. Maybe it was a time constraint thing and that's the end, but I just wanted to make sure that you were aware of it.

Thank you so much for the absolutely wonderful game! Please have a great day!

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Oh wow. Thanks you so much for the detailed response! I did consider different colours for the Math machines, and it is very easy to implement. Changing the colour of numbers and laser colour to match would be a cool addition. I did actually have the laser coded to manual shoot with left mouse originally and have it set up as a Boolean. I changed it to auto last minute because I thought it was another thing to think of. I could easily set up an options checkbox to turn it on or of off. I had screen shake code set up to add anywhere so it would be super easy to have a big shake when the enemy splats. The last level was a quick add and thinking back now I don’t think I changed the camera confiner to go for the whole level... 

The wall blocks when enemies aren’t killed is a bit of a problem I didn’t consider for some reason. It may be better to set up a permanent wall with a position portal, an enemy wall that could be killed or frame snapping. 

Thanks again for such detailed feedback!!