Wow, thanks for videoing your thoughts while playing the game. Really gives an insight what you were thinking while playing the game. I can tell you that the health was the cross, next to the age and the heart was affection. You had to balance the heart and the food so the health goes down slower. I really missed a good tutorial to explain it but just didn't have time. Really appreciate you taking the time to create the video and provide feedback, I loved that I was straight after Liam's game in the video too!! Thanks man.
Mr_Noonan
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Thanks for playing! I agree it is definitely fast paced. The elements of wealth, body and mind are already there. Wealth in the money, body is the food and mind is the hearts. The life bombs take away food or affection (Heart) if you get hit. If they are too low, you lose health quicker. A good balance and you lose health slower, therefore live longer. A good in game tutorial is definitely needed but didn't have time for this one. Thanks for taking the time for detailed feedback, greatly appreciated!
Great idea. The growing and shrinking mechanic worked really well! I personally would have liked a camera perspective that was further out. Most of the time I was jumping, hoping I would land on something or see something. If there was a camera perspective that was larger, I could be more strategic about what size I was. This would give a reason to go larger to see more of the level too. Great work with this game!
Wow, really glad you enjoyed the music! I know what you mean about the top level. I really wanted to be able to drop down the platforms but just couldn't figure it out without the bombs dropping as well. Definitely a better tutorial would help too. Thank you for playing my game and providing feedback, greatly appreciated!!
Awesome glad you liked it! The platforms are stiff, they are just box colliders so maybe should've added a poly collider now you bring it up! I tried to get the drop down because it would've been good for this game but I couldn't get it to work without the bombs dropping too and just didn't have time to figure it out. Thanks for playing and taking the time to provide feedback!
Haha. Thanks for that feedback! Taking the time to go in to that much detail is greatly appreciated! It isn't well explained in game. I completed the game in 2 days because I had to work so just didn't have enough time have detailed tutorials or explanations other than the start scene quick text I added last minute. The heart is actually affection not health and the cross is the health. If the cross gets to 0 the game is over. If you have too much or not enough affection or food the health actually goes down way faster. So you have to balance the food and affection to live longer. You can't buy food without money so you also have to go out and earn money, where you can get hit by life bombs. That was the idea anyway and now that I type it, I probably should have just typed that on the start menu screen... I'm glad you did still find it engaging to play! I don't mind what you rate it, I'm just glad you played my game and had a bit of fun. Once again, thank you so much for taking the time to give that detailed feedback, I really do appreciate it!
Some great things to love here. The movement and jump felt very responsive which really helped play through the level. The little jump animation when he moved was pleasing. The check points were a great addition, because I suck at playing games. I feel like the footstep audio could have been softer with a calming type BG music playing to add more to the atmosphere of the game. Awesome with this entry!
This game was so cool! The paintbrush mechanic was very innovative and the art of the game was great. The audio I actually really enjoyed, with the cute bump sound and the BG music was spot on. I got stuck sometimes in bouncing loops because I suck at the mouse control. It needed a reset button or key. It did mean I got to see that amazing main menu and level select scene multiple times though. That scene is outstanding!!
Glad you liked it. You weren't the only one confused at first, many comments say the same thing. I obviously need more in game explanation. Glad you played it enough to think it's cool though! Funny everyone is commenting on the audio, I didn't realize so many people would like it. But, I'm really glad they do. Thanks for playing and taking the time to provide feedback, greatly appreciated!
37 is pretty good. Just for context you can't really get much past 60 even if you created the game (me). I didn't have time to balance it to 100, which would be the natural number of minds would base the age off of. So 37 is higher than you think. Thanks for playing and for taking the time to provide feedback!
That was awesome! The artwork with the house hold items was a very innovative idea. I wish I read the comments before I played, I would have discovered I had to be smaller to fit in the draw... Maybe a visual on the wall for that like you had done earlier may have been cool. Audio was very well matched and the jumping felt well designed. Great work!