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(+1)

Cool entry! I think the first part of the game was a bit odd, though, but I really liked the idea of leaving the string across the labyrinth to make your way back! Makes me think of classic Nintendo games!

Maybe you could work on a system where the labyrinth moves and traps you like in the original mythology, and it would also spice up the beginning section of the game too! Overall, great job! :D

(+1)

Thank you for your comment! Traps in the labyrinth are already at the normal difficulty level, and as for the variability of the labyrinth , the labyrinth looks different every time you start the game (procedural generation).

Ah yep, cool! :D