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Day 3:

This was an art day. I finished up the tileset I'm using for the base ground and did 2 of the 3 walking animations I needed. I had a full shift at work, so I didn't get much more than that done, but look at how cute she is!

  


Day 4:

I got a ton done! I streamed for like 4 and a half hours and worked on finishing up the animation and plugging it into Godot so that there is now a character that you can move. I didn't run into any major problems other than just being out of practice with the engine (maybe I should use it more than twice a year...). I then started figuring out the basics of the big grimoire reference system I'm going to have. I think I have a handle on how I'm implementing that, we'll have to see how it goes when I actually sit down to write it out. 

I also did some writing for the intro mission that I'm including with the jam demo. You'll be approached by an elderly lady, wanting to open a bakery to finally live her dreams of being a baker in the last few years of her life. She asks you to bring prosperity to the business and give her the strength to make it successful. I haven't settled on what specific components you'll need to gather for it, but I do have a general idea of how the spellcrafting system is going to work. I just need to decide on what specific plants you'll be looking for and then write up grimoire entries for them. I think I'm on track to have something worth showing by the end, and something at least playable for the mid-jam playtest!