Here we go again! I've had a bit of a slow start this time, so for my first devlog, I'm gonna give you a basic overview on what I'm planning! The general concept is a farming/foraging sim where you play as the resident witch for a small town, gathering ingredients for spells to help the townsfolk out in their lives. I have a lot of plans for eventually, but the jam scope is going to be a couple small areas and just one quest to complete, as a kind of concept demo.
DAY 1+2
So my actual tangible progress so far is: I have a Godot file and the beginnings of the first tileset. And a lot of planning documents to (hopefully) help me keep myself on track.
As always, I have a Trello for this(click here if interested!) and this time I'm planning to stream a lot of my (that work, so check out my Twitch if you want to see what I'm up to!