Day 5 Devlog 2: Electric Boogaloo
I've animated the UFO enemies. Take a look at Red:
I haven't done much else today, but I figure I should show something in the Day 4 build that I haven't mentioned in the devlog yet.
See the blue circle above Purple? That's a graphic that'll appear when one of the bird's lasers hits an enemy. There's already a sound effect to indicate that, but I realized that if you're playing without sound, it'd be hard to tell if your laser hit an enemy or not, so I added that in as a visual indicator.
When animated, it looks like this:
It'a a lot smaller than that in-game, but you get the idea.
One last thing: while writing this, I left the game open on the Game Over screen in another tab, and I realized that I...
- didn't make it so that enemies stop spawning while you're dead
- didn't put a cap on the amount of enemies that can be on-screen at once
( ౦ ‸ ౦ ; )
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If you want to play the Day 5 build of the game, go here. Press left click to flap and hold right click to shoot. I'd love to hear your feedback!