I didn't make a devlog in the last jam, mostly because I hadn't decided what type of game I was gonna make until well into the 2 weeks. This time, however, I have a semi-clear idea of what I'm gonna make.
Ladies and gentlemen, I present to you: Flappy Shmup!
Please ignore the awful framerate, my computer apparently can't handle recording a simple GIF.
Okay, so it's a bit lacking in the Shmup department at the moment. But the Flappy part is almost done, and that's pretty much the base of the game.
The idea I have for the final game is a Flappy Bird clone where, along with dodging pipes, enemies will come from the side of the screen which you have to shoot down, preferably before they shoot you.
None of the artwork has been made yet, but the idea I have for the aesthetic is something retro and/or space themed. Think Galaga, but with a vaporwave color pallete. Of course, that's if I decide to make the art myself.
As for sound, I'll make the sound effects using Chiptone, which is a tool for creating chiptune sound effects made by the Super Flash Brothers. It's like a web version of bfxr, if you're familiar with that. I'm not sure what background music I'll end up using.
I'll try to keep this devlog updated, so expect updates around once or twice a day. I think that should be enough, considering I have 13 days to finish this game.