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Days 3 & 4:

I promise I have been working on this, I just haven't had the time to write it all down in the devlog.

So on day 3, I really wanted to get the rooms up and running. So I did more art! My primary focus was making it look 3d, so I tried desperately to remember how to do 1 point perspective drawing, then apply it in pixel art.

There is no shading, but I am still proud of my work!

Here is what I spent all of day 3 working on:


Excited with this new piece of art, I put it into my program, and generated my first room.


...and the guys are way too small for the room. 


So I changed up the idea slightly: Instead of a single cell with up to 4 guys supposed to be there, you will be looking at 4 cells with up to 2 guys each.

So that's what I did on day 4. 

I  also made sure that they could only be positioned on the ground, not the bed nor the desk.

Here are some of the results. Not only do they show the new room layouts, but also show the various amounts of guys in any given cell.



There is a rare chance that there will only be one guy in all four cells. I came across an instance of this while working on an area for notes to be given and made:


Today, I am currently working on displaying the info for each guy and will make sure certain rarities don't happen at all,  such as two guys who look way too similar (the nose can't be the only difference), and all cells being empty.