Your job is to patrol the prison cells and make sure the prisoners stay locked up.
There are a ton of cells, and you have a limited amount of time. Take notes on any suspicious activity as you walk by, and make a report at the end of your shift.
Prisoners may be trying to hide contraband in their cells. Keep an eye out.
Some have escaped from their cells, but not from the prison yet. They may be trying to hide in another cell. Keep an eye out for how many prisoners are supposed to be in each cell, and check their descriptions.
Day zero:
Once I knew the theme came out, I started thinking of ideas and setting a plan for me to follow to hopefully finish a game on time.
Day one:
First off, making sprites for me to work with. Images are being made in Gimp, then put into Godot. I'm doing pixel art because I feel like it is fast, and I can make it look decent.
The idea is that each guy will have a unique look, based on hair, eyes, nose, and general weight. Of course, hair can be cut/dyed, eyes can be hidden behind glasses, and weight can be simulated by using a pillow. Since they can't be hidden, noses will not be used by the game to identify individuals, just to add more looks.
Here is my work so far:
Evidently, I forgot that I can't do art. I will be working on making them better later.
aaaaaaand the eyes look really similar. Eye color needs to be exaggerated. Good to know.
Right now, there are only 6 guys that can be made... I should work on the hair... Then there will be 18. Oh boy...
Next up, I will be working on random convict generation, including unique names. I will also try to quickly make better sprites so that I can add unique noses so that I can have 54 different convicts.
Note that there will (hopefully) be more options for prisoners later, this is just a start.