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Devlog: 14.1.2021

I've made a start on the game and have put together a really basic engine that lets me choose actions for a single character. It's taken a bit longer than I thought, partly because I got sick and partly because I had to teach myself how to parse JSON, which turned out to be trickier than I expected. I want to borrow the idea of multiple playable characters for the game, so the next step is to build an engine for multiple 'agents' who can be assigned missions each turn. Each agent should have different abilities - some are better at persuading people, some are better at getting things done without being spotted. So then not only are you choosing missions, but you're also choosing who's the right person for each mission.