Hey jammers
I'm Tom, solo dev working out of London UK.
I've made a couple of semi-finished games in Unity, still looking to develop my skills, and so I definitely feel like a beginner even if this isn't *quite* my first game.
In my other life I work in the theatre and my particular specialty is 'playable theatre' - stuff that uses game mechanics to create interactive story based experiences. For this jam, I'm thinking of making something that spins out from a theatre project I worked on last year. In Red Planet Revolution our audiences became the leaders of a newly independent human colony on Mars. For this new game, I want to track back on my storyline and think about how Mars became independent - I'm imagining it as being ruled by a corporate oligarchy based on Earth, a bit like the whole colony is some souped-up Amazon warehouse. And have the player be caught up in the middle of all those events.
I'm not quite sure what the game actually is yet. Maybe it's an escape-room style decoding game (which fits with the theme of this jam quite nicely), maybe it's a more strategy based game. I loved Through The Darkest Of Times last year, I'd love to create something which inspires some of the same feelings.
Maybe this game combines both those elements? It's a mission-assigning game and a puzzler? That might be quite cool.